This is the 2D platformer game that I made in college and, despite that most of bad guys don't have animations, there's no pause menu, and there's no sound, I am genuinely so happy with how the player character feels to control and the layout of the platforms. As with any project I do I mostly see the issues with them which, although slightly depressing in the moment, is a big help when designing future projects [such as the hotly anticipated "18 Floors Down"].

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